Good bye until August 8…

So, from now until August 8 I will be engaged with finishing my MFA show and graduation, which means no time for a bath… I mean… no messing around.

After August 8 you will have a flood of visuals to look at in this portfolio of mine.

See you soon!

Testing the power of the Blender nodes…

Here is first render test of the vest and pants of Isidro using nodes and UV’s. Very powerful combination for sure. It is at 100 samples only but looking good.

Oh, and the wall and floor (ground?) are also node, but not important, they are only temp for staging purpose to test the nodes.

I see light at the end of the tunnel!

Test render of Character Isidro.
Test render for Character Isidro using Blender’s NODE system on the pants, skin and vest. Floor and wall are temp and unimportant.

Updating the Roma Plastilina Jara.

I am working on resetting the old plastilina sculpt of Jara. She has changed a lot in the course of this MFA and so has Isidro, the next sculpt in process. This is the work of just one morning, taking off the old features and putting the new ones… not done yet, though.

I should have it finished tomorrow or Saturday.

Stay tuned.


This is what she used to look like.


Second try.

Here is the output of second 3D printed copy of Kronaii. With more of an attitude. Naah, just kidding. He just saw his buddy down the hallway!

Now comes the part of clean up… fun fun… and painting, really fun part!

Today’s work… on vimeo.

Hi guys. I worked today on the animation of Isidro (a walk cycle) to test the clothing and such.

The animation is all symmetrical at the moment. The main target was the actual cloth simulation system. I am satisfied by the clothing performance. The part of the medallion, the ribbons, needs some more work. Later I will work and tweak the animation to take the symmetry off and make it more natural. Oh, no, no motion capture allowed. I am an animator, “we don’t need no stinky mo-cap here”…

Enjoy my labor as is;