Another “curve-ball”

Turns out I will have to take a non-art job as a day job to pay for the “societal slavery” of bills. That means it will take more time to finish this project of mine. Good thing is that I can and should use public transportation where I could continue working with my new iPad Pro and pencil… and if still energetic when I get home, then spend time on Blender.

This situation, of course, makes me re-plan my societal life. I am selling all things shackle like, such as an inherited power boat, traditional art supplies I don’t use… a drafting table that is on my way, and light table that has not been used in years. 

All that so I can say bye bye to slavery and become a digital nomad in the future. I have a couple of friends doing it and they are producing more content than me! And are happier!!!! 

So, new goals.

Testing the walk cycle and cloth simulation.

This is Isidro, from Traces. I am testing the cloth simulation and basic walk cycle for the character. I see a few thing to improve and don’t like the shoes at all, but the idea of the design is good.

The walk has some things I will keep like the legs’ outward move but the hands look like he is constipated and in pain! 🙂

Well, so far so good. Some more work to tweak it and have it correct.

Isidro_Walk_Cycle00test-15fs1-161

Ok… domain changed.

I decided to use this domain (.graphics) on this site because the film is made with graphics. All sorts of graphics: illustration, animation, renderings, paintings, etc. So, new domain, new subjects… oh, wait, wrong meaning.

Any way. Back to the modeling of the plane…

Ok. I am dusting off…

… so I can get back to the film. The Higher Education adventures is coming to an end. I have enjoyed teaching. There are plenty of challenges, like students that don’t want to listen, think they know all… etc. But the majority are awesome and very willing to learn, and trying new stuff.

First off, need to upgrade my characters to have a better rig than what I did while in school for the MFA. There are some issues with the rig and I need that out of the way. So the technical stuff is what you will see for the next few weeks.

Stay tuned.