Very impressive news (at least to myself)! I have been hired to teach exactly what I learned during my MFA studies, that ended at PNCA with Blender (and Krita, Audacity, KDenlive, Celtx, etc. – open source) but started at AAU with Maya (and Mudbox, ZBrush, Logic Pro, Final Cut Pro, Final Draft, etc. – proprietary software).
I get to teach (open source and proprietary soft.) at Washington State University – how to model, rig and animated assets for games and film. I do not fit in my shoes right now. What an honor!
Of course, I am also trembling since it is a new chapter and my current (7 years) experience is at public schools. It will definitely be a very different experience now.
On the Traces Project front? Well, I got my hands on two 2009 Mac Pro’s with some killer hardware that I will set as render farms. I might use it for my students, but the intention is for my film. The best part, if Mac OS is not up to date, I can go all Linux and use the ATI and the NVIDIA hardwares (two of each on each machine) with the open source I learned about and will teach my students (can I say that already??)
More to come…
So, from now until August 8 I will be engaged with finishing my MFA show and graduation, which means no time for a bath… I mean… no messing around.
After August 8 you will have a flood of visuals to look at in this portfolio of mine.
See you soon!
Here is the beginning of the sculpting for Boris. He is 105 years old in a society that have expanded life expectancy to over 150 years. Boris heads the council of elders, but is not the oldest. In fact, is one of the youngest ever to start membership at the tender age of 87 and quickly climb the ladder to the “chair”.
Blender has, once again, impressed me. Not only has its dynotopo system show that it works better than ZBrush, but it can handle all the sculpting I have thrown to it. Not once did it crashed, when ZBrush tends to crash in a few with its dyno-thingy. Nor does my computer get as hot as it does with ZBrush. Best part, I can work in a high-poly sculpt, finish it and then bake it to a low poly mesh, all in the same file! I am not there yet, as I want to experiment with skin types and more “individualistic” features for Boris and the other characters.
One thing that I found out today, was that I can run multiple instances of Blender on my Mac and have all four main characters open, in their respective files, so when I “discover” that I like something new (found out how to make something or a better way of something else) I can head back to the other characters and fix it, keeping the pipeline active and making sure the characters are equal in quality (which they are not at this time as I just found this little nifty trick!).
Any way, here is the test render (low quality, just for the sculpt, no skin or colors of importance).
Test of sculpt phase for Traces short animated film character Boris
Boris Brankovic, head of the council of elders. Yes, he is old. Just short of his 105th birthday. You see, they live longer that we do, and in way, way better shape too. Oh, and he is not the oldest on the council…
So here is the base mesh for Boris. Now to set up the sculpting, details and textures. Oh, and shoes, who can live without shoes? 🙂
I am downloading Ubuntu 15.10 to install, for now, as a virtual machine. Once I am convinced I like it, and can perform (I know I can, but need to convince my alter ego!) all that I need for my career… plus have full access to the hardware, then, maybe… I can not say it… drop the Mac!
Oh, no… I said it.
I am planning on installing Fedora (yes, there is a Linux OS with the name of a hat!) on a PowerMac 2000 that has been collecting dust on the corner. I also plan to do same or another “newer” Linux OS on a lonely iBook and maybe even a MacBook 2008 that is also in the corner been ignored. So, lest see where all this open source software takes me, and by extension, my family! Poor people, don’t want to be on their shoes!
Well, after working hard this week I needed a few hours to vent and model something just for fun. So, I am revisiting my Dodge Charger 1969. And yes… it is WIP!
I remember when I did this model in Maya back in 2013. I can not believe how much more easy it is to make in Blender. I am redoing some parts I did not feel good with back then and am now remaking the wheels, completely in polygons which was a real pain in the neck back when I was using NURBS…
I think this hard-surface part of modeling is going to be so much more fun in Blender from now on. I got some great ideas for the vehicles of my film. Stay tuned!
Well, after reading my 103 pages of a research book today and driving myself insane with the writing… yes, I can do that too… I put all paper base stuff aside and took another stab at the Pilot Pod. I might work in a building or two next to the view.
I like where the pod is going. I am “free-sketching” as I model to see what crazy ideas I come up without planning all minuscule detail. The control area is coming along interestingly weird.
The temptation to send it to ZBrush and add machine parts with those brushes they ship with the software is there, but I need to stay on the open source arena for the thesis. I can add the small details on the sculpting module of Blender.
Oh well, lets see what else comes out tomorrow. Time to call it quits for today.