Turns out I will have to take a non-art job as a day job to pay for the “societal slavery” of bills. That means it will take more time to finish this project of mine. Good thing is that I can and should use public transportation where I could continue working with my new iPad Pro and pencil… and if still energetic when I get home, then spend time on Blender.
This situation, of course, makes me re-plan my societal life. I am selling all things shackle like, such as an inherited power boat, traditional art supplies I don’t use… a drafting table that is on my way, and light table that has not been used in years.
All that so I can say bye bye to slavery and become a digital nomad in the future. I have a couple of friends doing it and they are producing more content than me! And are happier!!!!
So, new goals.
I decided to dedicate this site to the entire process of my recent studies for the Master of Fine Arts in Visual Studies at PNCA and the continuing production of the film Traces. So I removed all the illustrations that are not related and will be cleaning a bit the blog to remove any subject or content that is not related.
Now I will have an illustration portfolio with a dedicated address, and the same with a graphic design, digital arts and sculpture portfolios. I will continue to have my central site of http://www.gerardovargas.me and from there you can find all the multiple portfolios when they are all ready.
If you are following this blog for any of those other portfolios, then you will want to head to them, but if you were following the production of Traces, stick around, now I will get busy with it!
This is a prime example of how stupidly annoying it is for “artists” to appropriate other (real) artists’ works… It should be punishable by law… an apology is a easy way out of “oops, we got caught”.
I am concentrating on establishing forms and small details before I concentrate on particular areas. One thing is sure, I am very happy with the combination of Sketchbook, ArtRage and Photoshop to make this illustration.
I am also working on the logo for the film, and this is the first public iteration. Any opinions?
Working on the design of the underground city for the story of my 3D Animated Short. For now, this illustration will be in Black, White and Grays to make details. Eventually will be in color and finally 3D modeled and animated.
I am #experimenting with #textures in #photoshop. I watched a few “trick” tutorials of artists (more like technicians) using all forms of filters from Photoshop to achieve fast realistic results, and also using photos to include in illustrations, and pretend they painted them. I have issues with that, but liked the filter ideas for my paintings.
Using traditional media techniques I am adding filters and effects to the walls (not done, this is a process) to see how I can add some mystique to the cave entrance and passage. There is a need to add more detail to some areas and blur (one of the filters, not sure which I will be using, hence the experiments) others a bit more. I do love the fainted haze of light (not sure if that expression is correct in English) at the entrance, but it kind of need more sun rays (more define, that is).
Working on the #illustration for the #characterDesign of Jara.
Here is Jara entering the hideout. I like the idea of the arm-decorating cloth pieces attached to the arm bracelets (not sure of the name of such thing, if there is any). I am using Mayan, Aztec and Indian (from India, not Natives of America), cultures to explore what current dresses could look like.
I was planning on making the front panel of the vest metallic, but then she would not be able to move, so I am thinking on leather. The boots are going to be a combination of sandals and boots, which I have not figure out yet. Maybe as I paint I will get it, otherwise it will be down to the modeling phase. The sculpt sketch I made has made drawing her so much faster it is impressive to me. I will stick to this workflow from now on. And the #Cintiq from @wacom is insane. Love the fast drawing and painting, not to mention the sculpting phase easy workflow. All this stuff is product of 1 hr. yesterday and all this morning!
A side note for those aspiring artists out there. Concept art is to study looks, personality, etc… Once it is decided and fully finished, the art is marketing illustration, not concept art. I witness many students frustrated because their concept art was not “good enough” to compete with what they saw on the media and internet. I spent so much time telling them the difference and that all those concept artist that are in interviews are showing the end product, not the beginning part. It was for promotion, not concept art showcase. For concept art I told them to get the books about, well, sketch books of the artists in question, the stuff that never makes it to magazines unless the artist is interviewed by the magazine, and still, only the best of the concept is shown, not the doodles or other. It is really easy for young artists to feel the pressure of the bombardment of finished work, that is already on the market and tell themselves “I can not do that”. They don’t realize the time spent into any single character.