Nor can any of these packages, costing thousands of dollars, handle as many steps in the production pipeline. Furthermore, none of them alone can produce an entire film. In addition, proprietary software suites are not available for open alterations to the code and are not fully adaptable to production needs despite the ability to add features with the proprietary languages some of them have, like MEL for Maya.
Buying proprietary software like Maya, 3dsMax, Cinema4D, Modo, ZBrush and others is, in the words of Bob Young, former CEO of open source software company RedHat, like buying a “car with the hood welded shut.” One cannot alter the source of the proprietary software as is possible with open source software. Because of this and the easy availability of the software itself, open source is having the unintended effect of democratizing industries where socioeconomics keep disadvantaged groups, i.e. poor families, from accessing better education, training or employment opportunities. In the VFX industry, for example, protectionism among the established studios influences employed artists to believe that open source software is unprofessional. That notion, in turn, denies artists not employed by established studios the chance of ever belonging to the artistic “elite” because they cannot afford the accepted industry standard software like Maya, Cinema4D and so on.
… AstroPad with Blender for sculpting. It is a great alternative and definitely more affordable than a Cintiq. I am no longer tethered to my Cintiq in my dark musky cave… uhummmm I mean, studio. I can go and work at Starbucks and get arrested… wait! No… I mean, Barnes & Nobel coffee shop… hmmm… maybe not a good idea to go to a coffee shop… Ok, zoo? Well….
Any way, mobile studio for digital sculpting. AWESOMENESS!
Regreso a mis raíces en español. Tuve que tomar un trabajo que no está relacionado con arte para poder pagar las múltiples deudas diarias que mantienen a los humanos como esclavos legales. Producir trabajo individualmente es tarea excesivamente difícil para los artistas que no son patrocinados por estudios de arte o patrones … ricos?
Por otro lado, la alternativa de trabajar con uno de esos estudios en la industria de animación no es viable por mi edad. ¿A que me refiero? ¿Cuanta gente has vistos en esas fotos de “equipos” de trabajo de esos estudios que estén en sus 45 a 60 años? Ah… no habías prestado atenon a eso, ¿ah?
Pues si, hace años que trabajar para esos estudios que mastican empleados nuevos (jóvenes) y los escupen cuando se ponen viejos (30 a 35 años) no es una opción. La industria digital de arte o de arte digital, está sobre-poblada con nuevos artistas que se dedican a lo “nuevo” y no saben que no podrán mantener esa situación por que lo “nuevo” dura poco y ya pronto serán “viejos” en una industria que cambia constantemente de mes a mes… y todos esos estudios quieren cambiar a la misma velocidad.
De todos modos, ser independiente es más atractivo a mi edad. Pero tengo que pagar esa estupida factura de… agua… luz… renta… recogido de basura (pagar por tirar basura!!!!!!)… gasolina… oh, y si queda algo, comprar comida y ver al doctor…
Alguien dijo que se abolió la esclavitud algún tiempo pasado, ¡hmmmmm cuentos! Lo que se abolió fue el castigo corporal, y aún eso está vivo en algunas partes…
Turns out I will have to take a non-art job as a day job to pay for the “societal slavery” of bills. That means it will take more time to finish this project of mine. Good thing is that I can and should use public transportation where I could continue working with my new iPad Pro and pencil… and if still energetic when I get home, then spend time on Blender.
This situation, of course, makes me re-plan my societal life. I am selling all things shackle like, such as an inherited power boat, traditional art supplies I don’t use… a drafting table that is on my way, and light table that has not been used in years.
All that so I can say bye bye to slavery and become a digital nomad in the future. I have a couple of friends doing it and they are producing more content than me! And are happier!!!!
So, new goals.
I am concentrating my digital 3D portfolio, the 3D art created with Maya, Mudbox, ZBrush, Blender and the 2D software used for texturing those models, into a single portfolio hosted by Squarespace.com. That hosting system allows me to to concentrate on my portfolio of art that is not web related, meaning that I do not have to code a single part of the site.
If I were a web designer or developer then that would not be ideal. I would have a site hand-coded to show all my skills on web design and development (no, not the same thing, by the way). One thing that I like, is that I can connect this “catch it all blog” to it and repost anything from there that I want. But not automatically. Which I like better to be selective.
This blog and site is mostly for my film, my independent work. That other site is for my commercial 3D work.
Any way, here is the address to the main site: http://www.gerardovargas.digital
And here is the direct Portfolio 1 link: https://www.gerardovargas.digital/portfolio-1/
Here is the version for Jara. Like I said in Vimeo directly,
“Here is the test of the walk cycle for Jara, the female character for the short story Traces. I like the hair simulation, it is particularly unique for a cg character. The pause on the walk is annoying and will work it out to get it smoothed. Like the steps but not the speed. Also the hands are too stiff for my liking. The cloth simulation is quite awesome. It can be better and with time it will be.”
This is Isidro, from Traces. I am testing the cloth simulation and basic walk cycle for the character. I see a few thing to improve and don’t like the shoes at all, but the idea of the design is good.
The walk has some things I will keep like the legs’ outward move but the hands look like he is constipated and in pain! 🙂
Well, so far so good. Some more work to tweak it and have it correct.