Well, it has been a while…

I am updating my blog and thought that the first thing to do was restart my “Goodreads” connection. This one review is my last one from 2013… wow, time flies.

 

Stop Staring: Facial Modeling and Animation Done RightStop Staring: Facial Modeling and Animation Done Right by Jason Osipa

Excellent book on rigging. Applicable to all 3D software suites.

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Good bye until August 8…

So, from now until August 8 I will be engaged with finishing my MFA show and graduation, which means no time for a bath… I mean… no messing around.

After August 8 you will have a flood of visuals to look at in this portfolio of mine.

See you soon!

Updating the Roma Plastilina Jara.

I am working on resetting the old plastilina sculpt of Jara. She has changed a lot in the course of this MFA and so has Isidro, the next sculpt in process. This is the work of just one morning, taking off the old features and putting the new ones… not done yet, though.

I should have it finished tomorrow or Saturday.

Stay tuned.

 

This is what she used to look like.

 

Redesign of Kronaii

Here is the updated version of Kronaii. He was feeling left out with all the other characters outfits so “cool” and his “almost” uniform was kind of lame… so, he is a bit more happy now.

Testing the sculpting module of Blender.

Here is the beginning of the sculpting for Boris. He is 105 years old in a society that have expanded life expectancy to over 150 years. Boris heads the council of elders, but is not the oldest. In fact, is one of the youngest ever to start membership at the tender age of 87 and quickly climb the ladder to the “chair”.

Blender has, once again, impressed me. Not only has its dynotopo system show that it works better than ZBrush, but it can handle all the sculpting I have thrown to it. Not once did it crashed, when ZBrush tends to crash in a few with its dyno-thingy. Nor does my  computer get as hot as it does with ZBrush. Best part, I can work in a high-poly sculpt, finish it and then bake it to a low poly mesh, all in the same file! I am not there yet, as I want to experiment with skin types and more “individualistic” features for Boris and the other characters.

One thing that I found out today, was that I can run multiple instances of Blender on my Mac and have all four main characters open, in their respective files, so when I “discover” that I like something new (found out how to make something or a better way of something else) I can head back to the other characters and fix it, keeping the pipeline active and making sure the characters are equal in quality (which they are not at this time as I just found this little nifty trick!).

Any way, here is the test render (low quality, just for the sculpt, no skin or colors of importance).

Here is… Kronaii…

The last of the main characters for the short film Traces. Base model done and all modifiers still intact.

Tomorrow starts the sculpting and painting for detailing. I want to rig the low-poly tomorrow and have the rig ready for the high-poly/detailed one. That way I can start animating while some parts render, for the the printed artwork part of the thesis.

So, here he is!