“Table 1 presents evidence that armies of developers around the world have dedicated more time and resources to open source software packages, Debian OS in this example, than any one company could afford to sustain in a comparable fashion on its own.
‘Table 1: Debian GNU/Linux Distribution Source : Data Adapted from “Against the ‘Networked Information Economy’: Rethinking Decentralization, Community, and Free Software Development,” Criticism 53, no. 3 (2011) : 389.
Debian is one of the distributions of the open source operating system (OS) Linux. “Distribution,” is the name for an individual OS version in the industry, like OpenSuse, and the most popular Ubuntu. The exception to the free availability of open source is RedHat, a commercial variation of open source Linux, but built on cooperate culture. While RedHat is for enterprise development and deployment with monetary charges, the company also has the free version Fedora for entry level developers who want to someday work with RedHat. Later the difference between free/libre software and open source will be explained.”
“Software like OpenOffice, LibreOffice, Firefox, Thunderbird, Sunbird, ClamWin (Windows software), VLC Media Player, Audacity, PDFCreator, Inkscape, Gimp, Blender 3D and others have demonstrated how capable and successful are trans-frontier, worldwide collaborations among developers. The pride of having a strong and admirable software package that solves, in some cases, multiple problems is the reward.
According to Jaron Lanier, the information technology industry should move from a free information gathering market where the people with the strong servers (Facebook, Google, Apple, etc.) are the ones making money, to a market where individuals are rewarded with currency for the contributions of their information according to the quantity and quality of that information. There is evidence that perhaps a currency system is not necessary, but in fact limits the possibilities for the advancement and development of technology…”
Nor can any of these packages, costing thousands of dollars, handle as many steps in the production pipeline. Furthermore, none of them alone can produce an entire film. In addition, proprietary software suites are not available for open alterations to the code and are not fully adaptable to production needs despite the ability to add features with the proprietary languages some of them have, like MEL for Maya.
Buying proprietary software like Maya, 3dsMax, Cinema4D, Modo, ZBrush and others is, in the words of Bob Young, former CEO of open source software company RedHat, like buying a “car with the hood welded shut.” One cannot alter the source of the proprietary software as is possible with open source software. Because of this and the easy availability of the software itself, open source is having the unintended effect of democratizing industries where socioeconomics keep disadvantaged groups, i.e. poor families, from accessing better education, training or employment opportunities. In the VFX industry, for example, protectionism among the established studios influences employed artists to believe that open source software is unprofessional. That notion, in turn, denies artists not employed by established studios the chance of ever belonging to the artistic “elite” because they cannot afford the accepted industry standard software like Maya, Cinema4D and so on.
“In today’s societies, markets driven by profit and dominance seem to hinder technological advancement and prolong social injustices against marginalized groups. Outdated concepts like race linger as a result.”
As a natural evolution of the MFA program, the achievement of finishing it, and two years after that program (not the learning though!), here is the Company.
About a month ago I finalized the registration of the animation studio that will be a direct result of the current production of the film. The film, that by coincidence, is changing name due to the fact that there is an already published film by the name Traces. I am still digesting that idea, since I made so much work based on the name Traces. Guess I should have registered the name in 2015 when I thought it first.
In any case, the animation studio is called Daca Daguao Digital Design, LLC. And for now, it has a facebook page that you can find at facebook.com/dacadaguao4d
I am also starting a Patreon page, not ready, that I will publish soon. I am planning on having rewards of digital files, printed images, 3d printed objects from the film and other ideas for the patrons. Also, I am still cooking some recipes for how to offer individualized prizes, like modeling and 3d printing a patron’s bust. I can probably only do a few of those a month, so maybe that will be the top tier of the patrons and just a limited amount? I don’t know yet.
Which brings me to the question, what would you guys like to received as a reward from me if you were one of my patrons?
In case you don’t know what Patreon.com is, click here. Your help will be invaluable not only to me, but to the artists I am planning on hiring from the beginning to produce our IP’s (Intelectual Property) for the animation studio.
I am very exited about this new chapter in my life. Soon (I guess now!) I will call myself an entrepreneur! A business owner!
And I hope I can use the studio and school to help as many other artists as possible.
Pero pronto me di cuenta de que Finale me da más control sobre mis intenciones. Por supuesto, Finale no es open source y estoy haciendo mi película completamente con open source… así que estoy buscando programas de anotación musical que sean open source.
Encontré a Musescore, entre otros, pero aún no sé usarlo. Lo más probable es que use Finale por ahora y luego comience a aprender a usar a Musescore. Tengo poco tiempo disponible para mi proyecto y aprender un nuevo programa no es ideal. Pero sé ahora que existe así que aún estoy comprobando que una producción de cine puede hacerse en totalidad con programas de computación libres y abiertos.
I have been away from music composition for so long that I am super rusty. I am having a heck of a time coming up with expressions for what I am visualizing on the film. But it is a rewarding process nevertheless.
One thing I did not want to do was to have a per-character-theme thingy like in Star Wars and such. But it is getting to that point right now. Of course, I will not use the entire composition on the film on the fact that it should not pass 13 minutes of film.
This should be an interesting process, even if painful to get it going. I did start yesterday on the music and accomplished 10 seconds… in 4 hours. Not bad, ha? hehehe Did I mentioned I am rusty?