If you are interested in continuing to follow me, head over to It is a WordPress hosted site so you can still use your WordPress login to follow!

Of course, you can use email too. I am concentrating on that site and already migrated all the blog from this one, except this particular post!

This address ( will soon direct there as a forwarding service so this will go back to the original WordPress url i got back when! And this is likely the last post here. Ill keep the account open for a few more weeks and the. Close it completely. If you are interested in the development of the film… head over there…

Thank you all for the support and hope to continue seen you! I will go and stalk you back from Daca Daguao Digital Design, LLC! 🙂

Logging off.


Getting back to work.

Well, after my first semester as a college adjunct professor and starting my second one I think it is time to get back to work on my film. I am also taking graphic design and illustration clients and some of that work will show itself around here as I go, but the main effort will be my film.

So, I got the pleasure of teaching Blender alongside Maya for my first semester. I also had a graphic design concepts for multimedia authoring class, that was a lot of fun. I learnt a lot as I taught the class and the students seemed to have a great time.

Unfortunately, on the modeling and rigging class, I made the mistake of overestimating how ready they were and gave too much “freedom” while making the projects. I hated when I was given “cookie-cutter” art projects as a student where all my classmates ended with the same looking project, so I tried to give them choices. Well, that went bad. Next time I will have them all do the same project, and I will drop Maya. Maya is too clumsy. I work way faster in Blender and with better results. It is also an “all-in-one” suite so there is less dependency on outside packages. The clean-up is a breeze and keeping track of scene assets is second nature.

In short, time to get busy with my modeling, sculpting and animating. I left the MFA with a working animatic and recorded voices and dialogue. Now the next step is to record the audio effects and ambient that I will use to master the tracks. Then back to the animating to the “beat” of the sound.

I hope I can have it finish, the 13 (five or take) minutes version, by next winter. So, hopefully in 2018 I start approaching the festival arena and expose my film. But, life will dictate my development. Here is to a busy 2017!

The cat is out…

Very impressive news (at least to myself)! I have been hired to teach exactly what I learned during my MFA studies, that ended at PNCA with Blender (and Krita, Audacity, KDenlive, Celtx, etc. – open source) but started at AAU with Maya (and Mudbox, ZBrush, Logic Pro, Final Cut Pro, Final Draft, etc. – proprietary software).

I get to teach (open source and proprietary soft.) at Washington State University – how to model, rig and animated assets for games and film. I do not fit in my shoes right now. What an honor!

Of course, I am also trembling since it is a new chapter and my current (7 years) experience is at public schools. It will definitely be a very different experience now.

On the Traces Project front? Well, I got my hands on two 2009 Mac Pro’s with some killer hardware that I will set as render farms. I might use it for my students, but the intention is for my film. The best part, if Mac OS is not up to date, I can go all Linux and use the ATI and the NVIDIA hardwares (two of each on each machine) with the open source I learned about and will teach my students (can I say that already??)

More to come…