Very impressive news (at least to myself)! I have been hired to teach exactly what I learned during my MFA studies, that ended at PNCA with Blender (and Krita, Audacity, KDenlive, Celtx, etc. – open source) but started at AAU with Maya (and Mudbox, ZBrush, Logic Pro, Final Cut Pro, Final Draft, etc. – proprietary software).
I get to teach (open source and proprietary soft.) at Washington State University – how to model, rig and animated assets for games and film. I do not fit in my shoes right now. What an honor!
Of course, I am also trembling since it is a new chapter and my current (7 years) experience is at public schools. It will definitely be a very different experience now.
On the Traces Project front? Well, I got my hands on two 2009 Mac Pro’s with some killer hardware that I will set as render farms. I might use it for my students, but the intention is for my film. The best part, if Mac OS is not up to date, I can go all Linux and use the ATI and the NVIDIA hardwares (two of each on each machine) with the open source I learned about and will teach my students (can I say that already??)
I am working on resetting the old plastilina sculpt of Jara. She has changed a lot in the course of this MFA and so has Isidro, the next sculpt in process. This is the work of just one morning, taking off the old features and putting the new ones… not done yet, though.