Need to figure how to rig…

… this part of the character. It is made of a belt, a buckle and two hooks for straps that hold a single emblem in the center hanging.

The belt, bucle and hooks are rigged to the hip bone of the rigify rig. I am trying to have the straps and the cloth be simulations to follow the character like the neck cover of the hat.

The problem I am finding is that the procedure I know does not work, as it requires parenting the strap to the belt, and the emblem to the straps… two of them. Which, as far as I know, can not be done. So, rigging will probably be a separate rig for the emblem, straps and cloths… and… parented to the belt?

Guess I will find out tomorrow when I make a test run of it.

Image of Isidro's Belt and Emblem
Belt, buckle, straps, emblem and cloth pieces of Isidro’s garment.

3 thoughts on “Need to figure how to rig…”

  1. I feel your pain. I was just trying to rig a sword in a scabbard strapped to a belt the other day, and… yeah, it’s a challenge. I found that parenting the sword to the scabbard, for example, doesn’t work – the objects don’t stay together, for some reason.

    I ended up joing sword, scabbard, and strap into a single mesh, then attaching said mesh to the rig (Ctrl+P => With Empty Groups). Then I transferred weights from the already-rigged body mesh to the “sword etc” mesh, removed all weights from sword&scabbard vertices, and weighed them to the thigh bone only, so it wouldn’t bend when the rig moves. It sort of works so far, but I haven’t done a lot of poses yet. I have a sneaking suspicion it will eventually need some shape-key corrections.

    Anyway, good luck! I’m looking forward to seeing how this works out for you.

    Liked by 1 person

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