Rigging in Blender 3D

Have to admit that the #rigging process in #Blender is way simpler than Maya.

I have worked on rigging Isidro for the last couple of weeks amidst a constant flow of interruptions. So far I have learned how to rigg tongue and teeth manually and face/body rig automatically. The pitchipoy riggify ad-on is very capable and makes the effort way shorter than if I did it all manually.

I’m currently working on the eyes and there is a step I missed so I migth have to restart the rigg. Good thing is that now should take less time as I know how to do the rest, including the clothing. Will leave all hanging clothing to the physics module to assist me in animating.

Images will follow later!

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