Oopppsss…

It turns out I was making a very rookie mistake. After sculpting my model (and its parts) and retopologising them, I was merely “hiding” the sculpts in a layer.

Yea… that will do it for the file size… duh!

Back to my previous workflow… 🙂

Base Mesh, sculpt details, retopo, delete sculpt, set UV, paint and texture, rigg and animate.

Ok, back on track!

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