This both the beginning of the texturing, and is where I will stop ZBrush and move to Blender, to take over the production. So far, Blender has impressed me with handling “hi-res” from ZBrush. As soon as I understand the painting and materials in Blender, I will be able to compare it to ZBrush!  Oh, the hands are whiter in the images than the final render. Oh well, as I said… learning…

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